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Blade and sorcery vr settings
Blade and sorcery vr settings






blade and sorcery vr settings blade and sorcery vr settings

Set the distance the collision detection An automatic process performed by Unity which determines whether a moving GameObject with a Rigidbody and collider component has come into contact with any other colliders. If a Rigidbody’s kinetic energy divided by its mass is below this threshold, it is a candidate for sleeping. When a Rigidbody is sleeping, it is not updated every frame, making it less resource-intensive. More info See in Glossary (that is, one that is not controlled by the physics system) may go to sleep. Set a global energy threshold, below which a non-kinematic Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces. This value also reduces jitter, so it is not recommended to set it to a very low value.ĭefine the default value for the maximum depenetration velocity (velocity that the solver can set to a body while trying to pull it out of overlap with the other bodies). If two colliding objects have a relative velocity below this value, they do not bounce off each other. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. Set a reference to the default Physics Material to use if none has been assigned to an individual Collider An invisible shape that is used to handle physical collisions for an object. Note: If you increase the gravity, you might need to also increase the Default Solver Iterations value to maintain stable contacts. Gravity is defined in world units per seconds squared. For realistic gravity settings, apply a negative number to the y axis. Use the x, y and z axes to set the amount of gravity applied to all Rigidbody components. For more information, see the Physics section of the manual. Generally speaking, a more accurate simulation requires more processing overhead, so these settings offer a way to trade off accuracy against performance. These settings define limits on the accuracy of the physical simulation. Note: To manage global settings for 2D physics, use the Physics 2D settings instead. Use the Physics settings (main menu: Edit > Project Settings, then select the Physics category) to apply global settings for 3D physics.








Blade and sorcery vr settings